Stats determine your modifiers for rolls, as well as your Armor Class, Spell Slots, and Stamina.
In step 1, leveling up Stats, you are rewarded with 5 points per level you can use, save, combine, whatever, for almost all aspects of the Leveling Up process.
Practically, this looks like:
These are your level 1 Stats:
HIT POINTS
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | | | | | |
Every time you level up you add 1d4 + Strength modifier to your total hit points.
A practical example:
You have 15 hit points currently. When you level up, roll 1 4-Sided Dice + your Strength modifier, lets say you get a 2 + 1 (This character’s strength). You Add 3 hit points to your total.
SPELL SLOTS
1 | 2 | 3 | 4 | | |
You may choose to use one of your 5 points to add another spell slot.
TERROR POINTS
| | | | -1 Perc | | -1 Arm | | -2 Int | Disadv |
ARMOR
2 Armor | Adv athl feats outside combat | +1 Perception in Battle | +1 MeleeDamage Hum | -1 Chance to hit unarmed Hum |
S STAMINA (12) + Str Amount of Hit Points | S ARMOR CLASS (9) + Ath Mods Number enemy must roll to hit you | SPELL SLOTS +Int/Arc Amount of Spells you Can Cast | |||
Str + | Stamina | Athl + | Armor Class | Int/Arc + | Spell Slots |
0 | 12 | -1 +2 | 10 | +4 | 4 |
Armor class is determined by Athletic Stat modification.
STAT RATINGS
RATINGS Modifiers – Total Value added to d20 dice roll
STAT | VAL | MOD | TOTAL | |
Intelligence: | -1 | -2 | -3 | |
Athletics: | +1 | +2 | +3 | |
Strength: | +1 | +2 | +3 | |
Weapon skill: | +2 | | +2 | |
Charisma: | +1 | | +1 | |
Perception: | +1 | -2 | -1 | |
Terror: | +0 | +1 | +2 | |
Arcane: | -2 | | -2 |
If you choose to save some points past this stage, you may spend them on new abilities and items, or upgrades.