Here you may choose an ability from any level you have achieved or any level below your current level.
The higher the level spell or ability, the more points it costs to acquire.
(Cannot choose an additional Co-op Ability)
- Some spells or abilities cost more than others, so watch the price.
- This is demonstrated below.
You choose to spend 2 points to gain the following Spell and Ability
SPELL | COST (LEVEL UP POINTS) | EXPLANATION OF EFFECT |
Planeswalker: | 1 | Become incorporeal for 1 turn. All physical attacks miss, pass through obstacles. |
Garot | 1 | The ol’ columbian neck tie! You have a chance for double damage! Pass an athletics check to grab your opponent and slit their throat. If you pass the check your attack automatically hits and damage is doubled. |
You now have 2 less Level Up points to spend. Update your character sheet accordingly.